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Thread Statistics | Show CCP posts - 14 post(s) |
Aprudena Gist
GoonFleet GoonSwarm
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Posted - 2009.04.30 23:34:00 -
[1]
Originally by: Yorda
- 2 gun slots 100% damage role bonus
- 5% shield boost amount instead of missile RoF
- 3/6/5
- +15% cpu
There I did your job for you.
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Aprudena Gist
GoonFleet GoonSwarm
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Posted - 2009.05.01 15:11:00 -
[2]
Originally by: CCP Abathur Edited by: CCP Abathur on 01/05/2009 11:08:48
Just to reiterate:
Originally by: CCP Chronotis At this point, we are gathering feedback and nothing is set in stone at all. As mentioned at the start, we realize that there are more fundamental issues with dreadnoughts and specific focuses on their anti-capital ship abilities.
Feedback is most welcome!
We are following this thread. Several of the ideas suggested here mirror discussions the dev team has had in the office, out of the office, over beer, etc... It's good to know that many of our thoughts mirror your own. Yes, we've also considered a 'Marauder'-like bonus to the guns, changing slot layouts and a variety of other things to achieve a good end result. However, we do not just look at the numbers and make a decision; we adjust the ships on our internal development server and play test them. This takes time, and it is time well spent as we often find that something awesome in theory is horrid in reality. There have been a lot of tweaks and play testing done over the past few days and we want to make sure whatever fix is implemented is one that provides the most balance possible.
Fixing the Naglfar is part of a broader look at capitals in general that goes beyond just making sure their current incarnations are balanced. Upcoming features that we want to implement such as Jump Fuel Bays and looking into the usefulness (or lack thereof) of current short range Dread weaponry are being taken into account as well.
Changes will not appear overnight, but we are working on it. We understand that some of you have very strong emotions about this, but please try to keep your comments constructive and helpful. Thank you!
Well you sound like the most useful dev i've ever seen post in these forums lets hope you do indeed get it right.
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Aprudena Gist
GoonFleet GoonSwarm
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Posted - 2009.05.01 17:26:00 -
[3]
Originally by: DigitalCommunist
Stuff
All of these ideas/suggestions make captial combat even more labours then is already is and its terribly long and boring already how about no.
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Aprudena Gist
GoonFleet GoonSwarm
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Posted - 2009.05.04 20:27:00 -
[4]
that's a sweet ass troll Chronotis
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Aprudena Gist
GoonFleet GoonSwarm
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Posted - 2009.05.04 21:02:00 -
[5]
CCP Chronotis since we are messing around with citadel torps can we finally change them so they can hit pos mods correctly? The explosion radius is 1000m and pos modules are 400m or smaller so you are atmost doing 40% damage to a large gun/ecm battery/cyno jammer etc. And this really needs to change. The explosion velocity is a bit of an issue while in siege because you can't hit moving carriers/motherships/titans at all maybe 5-10% damage at best.
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Aprudena Gist
GoonFleet GoonSwarm
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Posted - 2009.05.04 23:21:00 -
[6]
Originally by: 1600 RT
Originally by: Ecky X
Originally by: To mare it a bit lacking on che CPU side so while you are at it a +170 instead of a +150 would be perfect just to avoid future whinage on its cpu.
Sounds right. Using faction boost amps and a named damage control, I'm still 165 CPU short. To fit T2 boost amps you need a 5% CPU implant.
[Naglfar, New Setup 1] Internal Force Field Array I Ballistic Control System II Ballistic Control System II Gyrostabilizer II Gyrostabilizer II Beta Reactor Control: Capacitor Power Relay I
Capital Shield Booster I Domination Shield Boost Amplifier Domination Shield Boost Amplifier Invulnerability Field II Invulnerability Field II F-90 Positional Sensor Subroutines
Quad 3500mm Siege Artillery I, EMP XL Quad 3500mm Siege Artillery I, EMP XL Citadel Torpedo Launcher I, Thor Torpedo I Citadel Torpedo Launcher I, Thor Torpedo I Siege Module I
[empty rig slot] [empty rig slot] [empty rig slot]
2 ballistic control system on unbonused torp sound wrong to me this is what i came up with a fast eft warrioring session:
Damage Control II Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Capacitor Power Relay II Capacitor Power Relay II
Capital Shield Booster I Invulnerability Field II Invulnerability Field II Shield Boost Amplifier II Shield Boost Amplifier II Sensor Booster II
Quad 3500mm Siege Artillery I,EMP XL Quad 3500mm Siege Artillery I,EMP XL Citadel Torpedo Launcher I,Thor Torpedo I Citadel Torpedo Launcher I,Thor Torpedo I Siege Module I Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
this fit require 1070 CPU new nag will have 1062.5, could replace a boost amp for another hardener and make everything fit. its ok just a bit tight +20 base CPU would make it perfect allowing to replace those 2 CPR with 2 PDS for less cap stability but more ehp and burst tank.
Both of these fits are terrible please dont pollute the CCP Devs with this crap.
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